NarraLeaf

持久 Gallery(Service + localStorage)

用 Service 与 localStorage 实现独立于存档的 CG 解锁记录

这个版本把解锁记录放在普通游戏存档之外。开始新游戏或读取旧槽位后,CG 仍保持解锁。如果解锁记录应该跟随每个存档,直接使用 narraleaf-react 导出的内置 Gallery;已注册 Service 的数据本来就会写入 SavedGame

以下实现包含 action 触发、localStorage 持久化与构造时加载(constructor 内完成):

// lib/gallery.ts
import { Service } from "narraleaf-react";
import type { LambdaHandler, ScriptCtx, ServiceHandlerCtx } from "narraleaf-react";

export type GalleryMetadata = {
  url: string;
  title: string;
  unlockedAt: number;
};

type GalleryActions = {
  add: [name: string, metadata: GalleryMetadata | ((ctx: ScriptCtx) => GalleryMetadata)];
  remove: [name: string];
  clear: [];
};

type GalleryStorage = {
  unlocked: Record<string, GalleryMetadata>;
};

type GalleryOptions = {
  storageKey?: string;
  autoSave?: boolean;
};

export class GalleryService extends Service<GalleryActions, null> {
  private unlocked: Record<string, GalleryMetadata> = {};
  private readonly storageKey: string;
  private readonly autoSave: boolean;

  constructor(options: GalleryOptions = {}) {
    super();
    this.storageKey = options.storageKey ?? "game-gallery";
    this.autoSave = options.autoSave ?? true;
    this.loadFromStorage();
    this.setupActions();
  }

  // 返回 null,让该 Service 不写入 SavedGame。
  // 永久解锁只以 localStorage 为准。
  serialize(): null {
    return null;
  }

  // Service 的存储契约要求该方法;本实现不从 SavedGame 恢复数据。
  deserialize(_data: null): void {}

  public add(name: string, metadata: GalleryMetadata | ((ctx: ScriptCtx) => GalleryMetadata)) {
    return this.trigger("add", name, metadata);
  }

  public remove(name: string) {
    return this.trigger("remove", name);
  }

  public clear() {
    return this.trigger("clear");
  }

  public has(name: string): LambdaHandler<boolean> {
    return () => this.unlocked[name] !== undefined;
  }

  public $add(name: string, metadata: GalleryMetadata) {
    this.unlocked[name] = metadata;
    this.saveToStorage();
  }

  public $remove(name: string) {
    delete this.unlocked[name];
    this.saveToStorage();
  }

  public $clear() {
    this.unlocked = {};
    this.saveToStorage();
  }

  public $get(name: string): GalleryMetadata | undefined {
    return this.unlocked[name];
  }

  public $set(name: string, metadata: GalleryMetadata) {
    this.unlocked[name] = metadata;
    this.saveToStorage();
  }

  public $getAll(): Record<string, GalleryMetadata> {
    return this.unlocked;
  }

  public $has(name: string): boolean {
    return this.unlocked[name] !== undefined;
  }

  private setupActions() {
    this.on("add", (ctx: ServiceHandlerCtx, name, metadata) => {
      const parsed = typeof metadata === "function" ? metadata(ctx) : metadata;
      this.unlocked[name] = parsed;
      this.saveToStorage();
    });
    this.on("remove", (_ctx: ServiceHandlerCtx, name) => {
      delete this.unlocked[name];
      this.saveToStorage();
    });
    this.on("clear", (_ctx: ServiceHandlerCtx) => {
      this.$clear();
    });
  }

  private loadFromStorage() {
    if (typeof localStorage === "undefined") return;
    const raw = localStorage.getItem(this.storageKey);
    if (!raw) return;
    try {
      const parsed = JSON.parse(raw) as GalleryStorage;
      this.unlocked = parsed.unlocked ?? {};
    } catch {}
  }

  private saveToStorage() {
    if (!this.autoSave) return;
    if (typeof localStorage === "undefined") return;
    const data = this.serialize();
    if (data) {
      localStorage.setItem(this.storageKey, JSON.stringify(data));
    }
  }
}

注册服务:

// lib/story.ts
import { Story, Scene, Character, Condition } from "narraleaf-react";
import { GalleryService } from "@/lib/gallery";

const story = new Story("my-story");
const gallery = new GalleryService();
const narrator = new Character(null);
const scene = new Scene("start");

// 注册自定义服务
story.registerService("gallery", gallery);
story.entry(scene);

第二部分:示例与现实场景

1) 剧情中解锁 CG

scene.action([
  narrator.say("你发现了一幅夕阳美景。"),
  gallery.add("cg_sunset", {
    url: "/images/cg/sunset.png",
    title: "夕阳",
    unlockedAt: Date.now(),
  }),
  narrator.say("已加入图鉴。"),
]);

2) 条件分支(已解锁时显示不同对话)

scene.action([
  Condition.If(gallery.has("cg_sunset"), [
    narrator.say("你已见过夕阳了。"),
  ]).Else([
    narrator.say("你发现了一幅夕阳美景。"),
    gallery.add("cg_sunset", {
      url: "/images/cg/sunset.png",
      title: "夕阳",
      unlockedAt: Date.now(),
    }),
  ]),
]);

3) 图鉴页面展示(Overlay 场景)

// components/GalleryPage.tsx
import { useLiveGame } from "narraleaf-react";
import type { GalleryService } from "@/lib/gallery";

export function GalleryPage() {
  const liveGame = useLiveGame();
  const gallery = liveGame.story?.getService<GalleryService>("gallery");
  if (!gallery) return null;

  const items = gallery.$getAll();
  return (
    <div className="grid grid-cols-3 gap-4 p-4">
      {Object.entries(items).map(([name, meta]) => (
        <div key={name} className="border rounded overflow-hidden">
          <img
            src={meta.url}
            alt={meta.title}
            className="w-full aspect-video object-cover"
          />
          <p className="p-2 text-sm">{meta.title}</p>
        </div>
      ))}
    </div>
  );
}

4) 独立于游戏存档的持久化

该实现的 localStorage 与游戏存档系统分离。serialize() 返回 null,因此读取旧槽位不会让画廊回退

第三部分:API

方法说明
add(name, metadata)scene.action 中解锁,支持对象或 (ctx) => metadata
remove(name)scene.action 中移除
clear()scene.action 中清空
has(name)返回 LambdaHandler<boolean>,用于 Condition
$add(name, metadata)立即添加并保存
$remove(name)立即移除并保存
$clear()立即清空并保存
$get(name)获取单条元数据
$set(name, metadata)设置单条元数据并保存
$getAll()获取所有条目
$has(name)检查是否已解锁
serialize()返回 null;解锁记录只保存在 localStorage

参考

本页目录