The basicsEpisode 7
Making a character
Create Mio, a character with a layered sprite, and choose her colour. Import her sprite from a layered PSD: its top-level groups become axes and the layers in them become tags. Preview combinations of expression and outfit in the editor, frame her dialogue avatar, which is made for each combination of expression and outfit. Then, in Walk alone, an ending from episode 4, bring her on, fade in a new expression and a new outfit, and play it in Dev Mode. A character's colour marks the speaker in the story editor; the colour of the name plate in the game is set by the dialogue box's interface. A new character's size and place are set under Entrance defaults in Properties.
Chapters
- 0:00A new character
- 0:29Importing a PSD · Expression and outfit
- 0:58The dialogue avatar
- 1:12Changing her in the story
- 1:46Playing it