The basicsEpisode 14
The in-game interface
The dialogue box, the name tag, the choices and the quick menu are Game UIs: not full-screen pages, but parts that hold a fixed place while the game plays. This episode changes them in the order a player meets them in a scene: a darker box with larger words, where the name tag's name and colour come from, a hover look for the choices, one button fewer in the quick menu, and finally a passage of narration shown full-screen as NVL, with an NVL interface of your own. Every step is seen at once in Dev Mode.
Chapters
- 0:00Where is the dialogue box changed?
- 0:50Where do the name tag's name and colour come from?
- 1:16How do the choices get a hover look?
- 1:56How is a button taken off the quick menu?
- 2:22How is text shown full-screen, as in a novel? · Summary