The basicsEpisode 16
Data in blueprints
Show on the title page how many times the player has finished the game. The number must outlast every save, so it lives in a persistent variable; each of the two endings gets an /inc row that adds one; a line of text on the title page takes a Blueprint Value, whose blueprint reads the variable, joins it into "Times cleared: N" and hands it to Return Value. The episode also sets Return Value apart from Return: Return Value hands back a value as the result, Return only ends the run.
Chapters
- 0:00Where does this number belong?
- 0:30How is one added at an ending?
- 0:54How is it shown on the title page?
- 1:23How do Return and Return Value differ?
- 1:45How is clears read?
- 2:25Seeing it in the game