ComponentsTypes
The map of replaceable UI component slots, say, menu, notification and NVL dialog, that a game can override through `Game.configure`.
type ComponentsTypes = {
say: SayComponent;
menu: MenuComponent;
notification: NotificationComponent;
nvlDialog: NvlDialogComponent;
};Every slot a game may replace with a component of its own, passed through Game.configure.
say
See SayComponent
menu
See MenuComponent
notification
Components<INotificationsProps> — the component that draws the game's notifications. See Notification.
nvlDialog
Components<INvlContainerProps> — the component that draws NVL mode. See NVL Container.